3.5 火星探測號 Mars Rover

STEM lessons + blocks

SAM Labs

Product Description

Students will identify two possible solutions for designing the steering mechanism for Mars Rover.

  • Students will compare and contrast the capabilities of each design in order to determine which design allows the Rover to fulfil its main objective. Students will test and improve their design through a timed task.

在本課程中,學生將了解如何針對許多技術問題提供多種火星探測號解決方案。

學生將通過創建SAM太空車來整合和展示學習,該太空車使用兩種不同的方法進行前進,轉向和倒車。


    The followings are provided with this lesson kit: 

    • 45/90 minutes Mars Rover - Teacher Lesson Plan with notes (script) on lesson PowerPoint
    • Mars Rover -  Teaching PowerPoint
    • Mars Rover - Student Workbook (worksheet)


      What is SAM Labs? (1 min)

      
       Webinar: How to use SAM Labs in the classroom? (30 mins)

       

      SAM Labs Blocks used in this lesson - Mars Rover 

      Physical block :

       2 x Button

       

      2 x DC Motor

      SAM Space App Software blocks used:   

      Download the App from here: 

      • Car Controller

         

        2 x Button

         

         

        2 x DC Motor

         

        SAM Space software blocks used:

        Download the App from here: 




           

           Car Controller

           

           

          SAM Labs in the classroom videos   - see 14 videos here 

           The following tutorial, though is not directly related to this lesson, will give you a good feel of how SAM Labs works.

           
          4-minute Tutorial: Loops in SAM Space featuring the RGB LED light 

           

          Blocks used in the above tutorial (see full SAM Blocks (physical and virtual blocks) directory here):

          Physical block - RGB LED light

          Software bocks:

          • Key press
          • Toggle
          • Interval  (creating the looping condition)
          • Counter
          • Compare

           

          The SAM Labs approach provides concrete solutions to link Computational Thinking to Coding in a non-technical, friendly approach for all teachers and learners.

          See this document:   SAM Steam approach and computational thinking

           

          References:


          • BrainPOP movies/quizzes and games on Computational Thinking, Programming (coding), STEM and more.   These are good resources for teachers and students to clarify the meaning of key concepts.   Contact us if you like to have a trial.

           


          BrainPOP Jr:  Computational Thinking Explained

          BrainPOP Jr.

          BrainPOP

           

           

           

           

           

           

           

          Want to try some Cool, Crazy ideas that kids, adult, everyone loves?  Check the followings ideas guide from SAM Labs:

          The Book of Crazy Cool Ideas

          To see the step-by-step video on how to connect the blocks, please click blow:

          1. Traffic light 交通指示燈 (easy, 1 player, gadget)
          2. Kaleidoscope 萬花筒 (easy, multi-player, gadget)
          3. Pattern-Bot  繪畫機械人(medium, multi-player, home hack)
          4. Door Prank 惡作劇之門  (easy, 1 player, home hack)
          5. Bridge 起動式橋樑 (medium, multi-player, gadget)
          6. Flipbook 翻書動畫 (medium, 1 player, gadget)
          7. Stirring Machine 攪拌機 (easy, 1 player, home hack)
          8. Alarm 鬧鐘 (medium, 1 player, home hack)
          1. Flashlight 史詩火炬 (medium, 1 player, gadget)
          2. SyncDancers 同步舞者 (easy, multi-player, gadget)
          3. Smart Watch 智能手錶 (medium, 1 player, gadget)
          4. Pinball 彈珠球 (medium, multi-player, game)
          5. Conductor 指揮者 (easy, 1 player, game)
          6. Football game 足球比賽 (medium, multi-player, game)
          7. Gameshow button 遊戲按鈕 (medium, multi-player, game)
          8. Drawing Machine 繪圖機 (hard, 1 player, home hack)

           

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