3.11 撇號 Apostrophe

STEM lessons + blocks

SAM Labs

Product Description

Students will learn how an apostrophe is used.

Students will integrate and exhibit learning by building a game to investigate apostrophes for possession and contraction.

在本課程中,學生將學習如何使用撇號。

學生將通過構建遊戲來整合和展示學習,以研究撇號的佔有和收縮功能。

The followings are provided with this lesson kit: Download   (contact us if you need Chinese version)

  • 45/90 minutes Apostrophe - Teacher Lesson Plan with notes (script) on lesson PowerPoint
  • Apostrophe  -  Teaching PowerPoint
  • Apostrophe  - Student Workbook (worksheet)


      What is SAM Labs? (1 min)

      
       Webinar: How to use SAM Labs in the classroom? (30 mins)

       

      SAM Labs Blocks used in this lesson - Apostrophe

      Physical block :

      1 x RGB LED  

      1 x Button 1x Light Sensor

      SAM Space App Software blocks used:   

      Download the App from here: 

      • Colour
      • Sound Player
      • Hold
      • Counter
      • Compare

         

        1 x RGB LED  

         

        1 x Button 1x Light Sensor

         

        SAM Space software blocks used:

        Download the App from here: 

         

        Colour


        Sound Player


        Hold


        Counter


        Compare

         



         


         

         


         


         

         

         

        SAM Labs in the classroom videos   - see 14 videos here 

         The following tutorial, though is not directly related to this lesson, will give you a good feel of how SAM Labs works.

         
        4-minute Tutorial: Loops in SAM Space featuring the RGB LED light 

         

        Blocks used in the above tutorial (see full SAM Blocks (physical and virtual blocks) directory here):

        Physical block - RGB LED light

        Software bocks:

        • Key press
        • Toggle
        • Interval  (creating the looping condition)
        • Counter
        • Compare

         

        The SAM Labs approach provides concrete solutions to link Computational Thinking to Coding in a non-technical, friendly approach for all teachers and learners.

        See this document:   SAM Steam approach and computational thinking

         

        References:


        • BrainPOP movies/quizzes and games on Computational Thinking, Programming (coding), STEM and more.   These are good resources for teachers and students to clarify the meaning of key concepts.   Contact us if you like to have a trial.

         


        BrainPOP Jr:  Computational Thinking Explained

        BrainPOP Jr.

        BrainPOP

         

         

         

         

         

         

         

        Want to try some Cool, Crazy ideas that kids, adult, everyone loves?  Check the followings ideas guide from SAM Labs:

        The Book of Crazy Cool Ideas

        To see the step-by-step video on how to connect the blocks, please click blow:

        1. Traffic light 交通指示燈 (easy, 1 player, gadget)
        2. Kaleidoscope 萬花筒 (easy, multi-player, gadget)
        3. Pattern-Bot  繪畫機械人(medium, multi-player, home hack)
        4. Door Prank 惡作劇之門  (easy, 1 player, home hack)
        5. Bridge 起動式橋樑 (medium, multi-player, gadget)
        6. Flipbook 翻書動畫 (medium, 1 player, gadget)
        7. Stirring Machine 攪拌機 (easy, 1 player, home hack)
        8. Alarm 鬧鐘 (medium, 1 player, home hack)
        1. Flashlight 史詩火炬 (medium, 1 player, gadget)
        2. SyncDancers 同步舞者 (easy, multi-player, gadget)
        3. Smart Watch 智能手錶 (medium, 1 player, gadget)
        4. Pinball 彈珠球 (medium, multi-player, game)
        5. Conductor 指揮者 (easy, 1 player, game)
        6. Football game 足球比賽 (medium, multi-player, game)
        7. Gameshow button 遊戲按鈕 (medium, multi-player, game)
        8. Drawing Machine 繪圖機 (hard, 1 player, home hack)

         

        Contact us for price