3.6 燈塔 Lighthouse

STEM lessons + blocks

SAM Labs

Product Description

Students will investigate how light reflecting from objects and entering the eye allows objects to be seen.

Students will build and program a SAM Lighthouse to test how light is reflected.

在本課程中,學生將研究從物體反射並進入眼睛的光線如何能夠看到物體。

學生將構建並編程SAM燈塔以測試光線的反射方式。

    The followings are provided with this lesson kit:  

    • 45/90 minutes Lighthouse - Teacher Lesson Plan with notes (script) on lesson PowerPoint
    • Lighthouse -  Teaching PowerPoint
    • Lighthouse - Student Workbook (worksheet)


      What is SAM Labs? (1 min)


       Webinar: How to use SAM Labs in the classroom? (30 mins)

       

      SAM Labs Blocks used in this lesson - The Lighthouse

      Physical blocks :

       1 x DC Motor

       

       1 x RGB LED

      1 x Light sensor

       

      SAM Space App Software blocks used:   

      Download the App from here: 

      • Key Press
      • Toggle
      • Interval
      • Counter
      • Compare
      • Inverse
      • Cycle Brightness
      • Hold

         1 x DC Motor

         1 x RGB LED

        1 x Light sensor

         

         

        SAM Space software blocks used:

        Download the App from here: 


          Key Press

           

          Toggle

           


          Interval

           

          Counter

           

          Compare

           

          Inverse

           

           

          Cycle Brightness

          Hold

           

            

           

          SAM Labs in the classroom videos   - see 14 videos here 

           The following tutorial, though is not directly related to this lesson, will give you a good feel of how SAM Labs works.

           
          4-minute Tutorial: Loops in SAM Space featuring the RGB LED light 

           

          Blocks used in the above tutorial (see full SAM Blocks (physical and virtual blocks) directory here):

          Physical block - RGB LED light

          Software bocks:

          • Key press
          • Toggle
          • Interval  (creating the looping condition)
          • Counter
          • Compare


             

            The SAM Labs approach provides concrete solutions to link Computational Thinking to Coding in a non-technical, friendly approach for all teachers and learners.

            See this document:   SAM Steam approach and computational thinking

             

            References:


            • BrainPOP movies/quizzes and games on Computational Thinking, Programming (coding), STEM and more.   These are good resources for teachers and students to clarify the meaning of key concepts.   Contact us if you like to have a trial.

             


            BrainPOP Jr:  Computational Thinking Explained

            BrainPOP Jr.

            BrainPOP

             

             

             

             

             

             

             

            Want to try some Cool, Crazy ideas that kids, adult, everyone loves?  Check the followings ideas guide from SAM Labs:

            The Book of Crazy Cool Ideas

            To see the step-by-step video on how to connect the blocks, please click blow:

            1. Traffic light 交通指示燈 (easy, 1 player, gadget)
            2. Kaleidoscope 萬花筒 (easy, multi-player, gadget)
            3. Pattern-Bot  繪畫機械人(medium, multi-player, home hack)
            4. Door Prank 惡作劇之門  (easy, 1 player, home hack)
            5. Bridge 起動式橋樑 (medium, multi-player, gadget)
            6. Flipbook 翻書動畫 (medium, 1 player, gadget)
            7. Stirring Machine 攪拌機 (easy, 1 player, home hack)
            8. Alarm 鬧鐘 (medium, 1 player, home hack)
            1. Flashlight 史詩火炬 (medium, 1 player, gadget)
            2. SyncDancers 同步舞者 (easy, multi-player, gadget)
            3. Smart Watch 智能手錶 (medium, 1 player, gadget)
            4. Pinball 彈珠球 (medium, multi-player, game)
            5. Conductor 指揮者 (easy, 1 player, game)
            6. Football game 足球比賽 (medium, multi-player, game)
            7. Gameshow button 遊戲按鈕 (medium, multi-player, game)
            8. Drawing Machine 繪圖機 (hard, 1 player, home hack)

             

            Under the AiTLE-ETC TestBed Programme 5.0 (STEM / STEAM Lesson Plan + Tools), 3 schools have tried out this lesson plan during the trial period from Oct 2018 to Dec 2019.

            These schools are:

            Other Lessons tried
            1. Kwun Tong Government Secondary School (觀塘官立中學 ) 2.6_Magnetic Forces 3.8_Lava Lamp
            2. Ma On Shan Ling Liang Primary School (馬鞍山靈糧小學) 3.7_SAM Insect 4.6_Every Action..
            3. Munsang College (Hong Kong Island) (港島民生書院) 1.7_Seed Dispersal

             

            Topics of their sharing at Learning and Teaching Expo, 2018 are:

            1. Kwun Tong Government Secondary School (觀塘官立中學)

            Sharing Teacher: Mr Tse Tan-fai, Mr Mak Yuk-ming and Mr Shum Tak-shing

            Focus: Light House

            Part 1 - Introduction (1:38 mins)

            Part 2 - SAM Labs kits - strength & room for improvement (4:28 mins)

            Part 3 - Teaching Lesson 3.6_The Lighthouse (6:37 mins)

            Part 4 - Student Sharing (3A Law Tsz Sum) (2:39 mins)

            Part 5 - Sharing by student (3A Ma Pui Chi) (2:28 mins)

            Part 6 - Sharing by student (3A Hon Long) (3:48 mins)

            2. Ma On Shan Ling Liang Primary School (馬鞍山靈糧小學)

            Sharing teacher: Mr So Chun Yin Edward  

            Focus: Every Action..(Newton's Third Law of Motion)

            Part 1 - Why do we choose SAM Labs (2.49mins)

            Part 2 - The advantage of SAM Labs (3.23mins)

            Part 3 - Lesson 4.6 Every Action… (5.43mins)

            3. Munsang College (Hong Kong Island) (港島民生書院)

            Sharing Teacher: Mr Kevin Leung

            Focus: SAM Labs 體驗分享 - Lesson 1.7 Seed Dispersal

            Part 1 - Lesson Preparation (4:28 mins)

            Part 2 - Lesson in Progress (7:00 mins)

            Part 3 -Q & A (1:26 mins)